Slime Slinger: Third-person action-adventure. Ability and combat frameworks, plus the editor tools design used to populate the world. (Gameplay & tools, team of 9, 9 months)
Frog Wood: 3D platformer with dimensional traversal. Every gameplay, UI and technical system. (Sole programmer, team of 7, 6 months)
Nerve Quest: Quest graph editor with a compiler pass, runtime tracking and Blueprint integration. (Tools programmer, solo, 2 months)
Developer console: Type-safe commands, generated UI, Blueprint registration. QA tests without a programmer. (Dev tools engineer, solo, 3 weeks)
Nerve Talent Tree: Node-based progression editor. Cycle detection, multi-stage talents, effect config. (Tools programmer, solo, 1 month)
Dynamic object pool: Pooling for any actor class, with warm-up config and a runtime performance debugger. (Performance engineer, solo, 2 weeks)
Miquella's End: Boss encounter study. Deterministic state machine, notify-driven hitboxes, input buffering. (Combat systems, solo, 3 months)
Crab Tank: Endless underwater survival. Wave management, physics-driven controls, zero critical bugs at submission. (Gameplay, team of 5, 3 days)
The Organic Route: Play a sentient potted plant. Custom rolling controller and puzzle state, shipped in the window. (Gameplay, team of 5, 3 days)
The Halloween Shooter: An educational shooter built to be read. Modular weapons, AI perception, deliberately legible Blueprints. (Developer, solo, 1 month)