Endless underwater survival. Wave management, physics-driven controls, zero critical bugs at submission.
Implemented the core survival loop and character controls, and held the build free of critical bugs to the submission deadline.
Role: Gameplay. Team: team of 5. Duration: 3 days. Platform: PC. Tools: UE5 · C++ · Blueprints.
Wave management system with escalating difficulty curves.
Soft object references to manage memory during endless play.
Physics-force character movement.