Crab Tank

Endless underwater survival. Wave management, physics-driven controls, zero critical bugs at submission.

Implemented the core survival loop and character controls, and held the build free of critical bugs to the submission deadline.

Role: Gameplay. Team: team of 5. Duration: 3 days. Platform: PC. Tools: UE5 · C++ · Blueprints.

Wave management system with escalating difficulty curves.

Soft object references to manage memory during endless play.

Physics-force character movement.